Work continues to move along with our main project, “Captain Quack: I Pity the Stool”. All of the game mechanics are fleshed out and working as intended. The storyline and game’s progression is all laid out. Really all that is left to do is the artwork and finish up some enemy A.I.
With that being said, we’ll also have a lot of promotional material to work on because we’re planning on launching a crowdfunding campaign for the game in the next couple of months! This means a lot of work for us, but it also means a lot more consistent updates about the game for you.
Shortly in the future, we’re going to feature some updates that demonstrate and explain various parts of the game and how the gameplay actually WORKS (as I know by simply watching a video it may be a little confusing). The goal is to make sure you’re able to have a clear idea of what this game is, and where it is headed BEFORE any crowdfunding campaign is launched.
In the meantime, please check out this new footage of an internal build of the game. There is still some placeholder art (mainly character and enemy art), but it should be enough to give you an idea of the gameplay and what to expect soon.
Work on Hobo Train also is progressing, but we want to make sure it’s a lot more polished and there’s plenty of it to show off before we talk more about it. (BUT IT’S FREAKING COOL.)