Category Archives: A Deep, Dark Place

Previously known as ‘Project Orb’.

It’s 2019

Well hey how’s it going!

It’s certainly been a hot minute (like two and a half years) since I last posted something on this here blog! It’s now 2019, and the goal is to change that.

I could rant for a while and make excuses about why I haven’t given any updates on games for a while, but let’s be honest! I lost motivation and have spent a lot of my time at work and playing dumb games like World of Warcraft and Destiny.

But! I’ve also been learning GML (Game Maker Language). You see, up to recent times I have been building all of my projects in Construct. Now Construct, while great in it’s own right, has it’s limitations in terms of what it can do and what platforms it can support.

With swapping to GM, I’m going to have to rebuild my projects from square one, and I’m super excited about that opportunity. It’s not like I haven’t gone through a million iterations of Captain Quack anyway! I have been spending a lot of time fleshing out these games over and over on paper and prototyping things, and I am feeling good about where they are now and am getting ready to start bringing them to life.

I’m not going to be making any lifeless goals this year with these projects, aside from the goal that I will at the very least post SOMETHING related to these games, my game making process, my thoughts on gaming in general, or just a quick look into my dumb life. In short, I want to share more, a lot more, throughout this entire year.

I’m just one man, and I’m doing everything (art, sound, design, programming, marketing/networking) all by my lonesome, I’m also a husband and a full time employee in a time consuming career, so things may come slowly, but they will come in time.

SO WHAT AM I GOING TO MAKE? Well, I’m gonna keep making ‘A Deep, Dark Place’ (previously Project Orb), and ‘Captain Quack: Stool-Fueled Fury’. With GM, I can bring these projects to the platforms I want! My target platforms right now are simply PC and Nintendo Switch. Quack might also see itself in some form on the mobile scene at some point, we’ll see.

That’s it for now! I hope to be much more engaged going forward. Even though nobody reads this, maybe somebody will one day. If anything it will be nice to look back on my stupidity and progress (or lack thereof) throughout this year.

P.S.
Tom Hanks

Love,
Grant

Advertisements

Project Orb

cave1

HELLO THERE.

It’s been way too long since an actual blog update here on the ole website. Quack is still alive and well, but it’s being put back in the oven so that it can cook a little while longer. We’ll have more news about that at a later date, but for this post I wanted to take the opportunity to announce work on a different project — Project Orb.

Project Orb is of course a working title. The game is in a very early stage of development (as in official development literally started today), but we’re hopeful for a speedy and efficient development process. Part of the reason why we shifted focus to this new project is that it seems like a smaller-scaled project that we can realistically create and polish in a reasonable amount of time.

More details will come in the weeks to follow (I know this post is quite vague). Stay tuned!

~ Hamsacker