Category Archives: Captain Quack

The main folder for all things Captain Quack.

A Word on Quack, and Some New Footage

Hey there!

Work continues to move along with our main project, “Captain Quack: I Pity the Stool”. All of the game mechanics are fleshed out and working as intended. The storyline and game’s progression is all laid out. Really all that is left to do is the artwork and finish up some enemy A.I.

With that being said, we’ll also have a lot of promotional material to work on because we’re planning on launching a crowdfunding campaign for the game in the next couple of months! This means a lot of work for us, but it also means a lot more consistent updates about the game for you.

Shortly in the future, we’re going to feature some updates that demonstrate and explain various parts of the game and how the gameplay actually WORKS (as I know by simply watching a video it may be a little confusing). The goal is to make sure you’re able to have a clear idea of what this game is, and where it is headed BEFORE any crowdfunding campaign is launched.

In the meantime, please check out this new footage of an internal build of the game. There is still some placeholder art (mainly character and enemy art), but it should be enough to give you an idea of the gameplay and what to expect soon.

Thanks!

P.S.

Work on Hobo Train also is progressing, but we want to make sure it’s a lot more polished and there’s plenty of it to show off before we talk more about it. (BUT IT’S FREAKING COOL.)

Love,

– Grant

What’s all this Quackin’ about?

So now that we’ve shown off a little bit of what exactly the game is, it might be appropriate to explain what in the H is going on within it.

First let’s set up the story: You play as Captain Cornelius Quack — a mild mannered duck who one day discovers all that he holds dear has gone belly up when his home pond gets polluted.

Who is responsible for this sudden chaos? We don’t know. But Quack quickly dons his trusty hoverboard (he could fly himself but that’s just not as cool) and sets out on a quest for vengeance to unleash a furious storm of stool upon the world and everything within it.

The main game mode comes in three difficulties (Easy, Normal, Insane). The differences between these difficulties is more hand holding on Easy, along with varying changes to health/damage across all the enemies in the game. Insane also throws in some unique game mechanics. The reward for playing higher difficulties comes from Insane-only unlockables and bonus levels (as well as the sense of accomplishment, ya hobo!).

The gameplay itself comes in two parts:

Quack-Naked Cloud

Cloud Mode: In this mode, Quack is invisible to the world and it’s inhabitants. You’ll interact with and manipulate the environment to discover and exploit enemy weaknesses. Each enemy is unique and the strategy involved with them is as well (think Punch-Out!!). Upon revealing the enemy weakness, you transition into…

Quack-Bandit Hovering

Attack Mode: In this mode you will take full control of your hoverboard and your stool-like abilities. Yes, what this means is you will be pooping on the enemies below. As stated above, each level and enemy is unique and you’ll have to use different methods of attack and avoid/defend against enemy abilities in order to defeat them.

In short, the gameplay is one part puzzle and one part arcade shooter.

We’ll do some more in-depth demonstrations and explanations of the gameplay shortly in the future, as well as show off some more of the five different areas of the game.

Until then, keep on Quackin’!

First In-Game Footage

We’ve been hard at work on our first game, Captain Quack: I Pity the Stool, and we feel we’re at a stage where we can show off some super-mega-early-pre-alpha footage to you all. What that means is that none of the art, sound, or gameplay is finalized, and may contain placeholders and is subject to change!

Our first look at the in-game footage shows us the start up screen, overworld map, and the first level in the game.

Check out the footage below. Remember to follow/subscribe/like our stuff (assuming you like it). We’ll detail what the game is all about and how it works shortly!