Not a huge update today, but hopefully an informative one. We’ll talk a little about what the heck you do gameplay wise in Quack, and then we’ll take another look at some footage! Let’s get quackin’.
SO! FIRST OFF. What is going on in this game? Well, it comes in two parts:
The first portion of the gameplay takes place during what is called “cloud mode“.
During this mode, Quack is incognito in his cloud and is unseen by the world and its inhabitants.
In cloud mode the player needs to interact with the environment of the level in order to expose the enemy’s weakness. This typically involves a lot of rapid tapping (or clicking for PC users) on specific objects during small time frames. But what do you need to interact with? That’s where Quack’s trusty ear horn comes into play.
While Quack is in cloud mode, he can don the ear horn to listen for clues as to what you may need to do to uncover the enemy’s weakness. Simply tapping (or clicking) anywhere on the screen while using it will give visual and audible clues to the player. Hear a ding or see a shine? That’s probably something you need to interact with at some point.
You can consider using the ear horn as somewhat of a hint system, but it’s not going to hold your hand. You’ll have to observe and solve the puzzles for yourself as well.
When the enemy becomes vulnerable you’ll move into the game’s second phase of gameplay — ATTACK MODE!
When you shift into attack mode, the gameplay changes up somewhat drastically. Instead of solving puzzles and turbo tapping with precision, you need to unleash a stool storm in an arcade shooter/bullethell type of environment.
What this means is that you’ll need to DODGE A LOT OF STUFF and UTILIZE YOUR ATTACK TYPES and ABILITIES! Speaking of attack types and abilities…
Quack has a number of different types of attacks, but for today we will focus on three: normal, spread, and beam.
Normal simply shoots straight down.
Spread shoots two smaller bullets down at an angle and does less damage than a normal shot.
Successful hits of either of these two attacks will build up your special attack meter, which powers…
The Beam attack. This shoots a large and wide beam of stool down for as long as you have the special resources for it. It does very high damage but it depletes quickly!
These So what about abilities?
Quack can obtain a number of different types of abilities, but the two we will focus on today are: shield and teleport. Quack can only equip one ability at a once, but they can be swapped at any time during gameplay.
All of the abilities have a cooldown on use so you can’t just frolic through the game spamming them constantly.
Shield creates a shell of invulnerability around Quack for a short period of time, making him immune to all incoming damage for its duration.
Teleport will instantly send quack to the end of the screen in whichever direction you are moving. Very useful for a quick escape or if you need to get somewhere quick to pump out some damage.
Utilizing all of these things to your advantage can help you defeat even the most difficult of encounters. When the enemy’s health hits zero, it’s a glorious victory for Quack and another step towards his ultimate revenge.
I hope this information gives you a bit more of an idea of what you can expect when playing the game. As promised, here’s a fresh look at some in-game footage. The footage takes a look at Newspaper Ned, the third encounter in the Parklands area of the game.